Introduction to Doreen's Backwards Thinking Process Framework
Instructions
Imagine stepping into a classroom where learning
begins not with textbooks or lectures, but with cardboard, imagination, and
hands-on challenges. A space where students build, design, and problem-solve
before encountering formal definitions or rules.
Welcome to Backwards Thinking,
a groundbreaking teaching methodology created by Professor Doreen Nelson. This
approach flips traditional learning on its head by prioritizing creativity,
discovery, and critical thinking as the starting point of instruction.
What Is Backwards Thinking?
At its core, Backwards Thinking™ emphasizes
doing first and understanding later. Unlike traditional classrooms that follow
a deductive model—where students learn a concept and then apply it—Backwards
Thinking™ is inductive. Students engage in challenges first, uncovering
underlying concepts through analysis and reflection.
Instead of starting with memorization, students
dive into real-world problem-solving, often creating 3D models that serve as
metaphors for complex ideas. This approach encourages exploration, testing,
revision, and ultimately, deeper internalization of knowledge.
The Phases of Backwards Thinking
Let’s explore the six key phases of this
revolutionary approach, each designed to foster higher-order thinking,
creativity, and lasting understanding.
1. What Do I Need to Teach? (Define
Your Teaching Goals)
Every Backwards Thinking lesson starts with a
clear academic objective. Educators identify key standards or big ideas they
want students to grasp. Instead of lecturing on these concepts, they ask:
“How can I design a challenge that lets
students discover this for themselves?”
2. Identify a Problem & Frame
a Unique Challenge
Next, students are introduced to bold,
imaginative challenges—scenarios they’ve never encountered before. These
challenges stretch their thinking and push them beyond rote answers.
Example Challenges:
- “Design a bridge that can
withstand extreme weather.”
- “Create a floating city
powered entirely by renewable energy.”
- “Build a school for the year
2125.”
These challenges activate synthesis and
evaluation skills on Bloom’s Taxonomy, requiring students to generate original
ideas and assess their solutions before formal academic content is introduced.
3. Set Criteria for Assessment (Build
First – Establish a Criteria List)
Now it’s time to build with purpose. Students
receive a Criteria List—a set of non-negotiable design requirements aligned
with curriculum goals.
Example Criteria for “The Future
School”:
- Utilize
at least three types of renewable energy.
- Include
virtual and in-person learning environments.
- Design
a waste management and recycling system.
With the Criteria List, students begin building
models, engaging in synthesis and evaluation—all before formal content is
introduced.
4. Let students Give it a Try! (Hands-On
Building as an Analogy for Learning)
As students construct their models, they create
analogies for the real-world systems and concepts they’ll study later.
5. Teach Guided Lessons –
Teaching When Students Are Ready
In Backwards Thinking™, direct instruction is
delivered just-in-time—when students need it most. This ensures lessons are
relevant and tied to authentic experiences.
6. Students Revise Design -Revising
& Improving Designs
The final phase emphasizes iteration. Students
are encouraged to revise, test, and improve their designs based on feedback
from peers, teachers, and their reflections.
Why Backwards Thinking Works
Backwards Thinking™ is not just engaging—it’s
research-based, aligned with higher-order thinking skills, and deeply connected
to academic content.
- Real-World Problem Solving: Students
engage in authentic challenges.
- Student-Centered Learning: The process
is creative and personalized.
- Discovery of Key Concepts: Learning is
experiential, not just delivered.
- Professional Relevance: The approach
mirrors practices in fields like architecture and engineering.
Most importantly, students are motivated. They
learn not because they have to, but because they want to.
Discussion Questions (10 Points)
Instructions:
Engage in the Discussion:
Reflect on what you’ve learned from this session by answering the discussion prompts below. After posting your response, read through your peers’ contributions and share your thoughts by commenting on at least one of them. Your answer should be around 150 words.
Discussion Questions:
Reflecting on your understanding of Backwards Thinking™, how can you incorporate this methodology into your own teaching practice? Share a specific challenge or project idea you would implement in your classroom, and discuss how it aligns with the phases of Backwards Thinking™ to promote creativity and critical thinking among your students.
Your answer should include the following points:
1. Specific Challenge or Project Idea: Describe the challenge you would propose.
2. Alignment with Backwards Thinking™ Phases: Explain how your idea fits into the six phases of Backwards Thinking™.
3. Promoting Creativity and Critical Thinking: Discuss how this approach encourages student engagement and deeper understanding.
4. Potential Obstacles: Identify any challenges you might face in implementing this methodology.
5. Strategies for Addressing Obstacles: Suggest ways to overcome these challenges effectively.
Write your response in the comments section below. When appropriate, read your colleagues’ responses and provide thoughtful comments or constructive feedback to enrich the discussion.
Specific Challenge or Project Idea:
ReplyDeleteThe project would be called “Design a Home for an Animal.” Students would choose an animal (for example, a rabbit, bird, or turtle) and design a simple home using classroom materials such as paper, blocks, or recycled items. The challenge would be to create a safe and comfortable space for the animal.
Alignment with Backwards Thinking™ Phases:
Using Backwards Thinking, the lesson would begin with the desired outcome, students understanding animal needs and basic design skills. Students would then research the animal, brainstorm ideas, create a prototype, test their design, and finally improve their model based on feedback.
Promoting Creativity and Critical Thinking:
This activity encourages students to think about what animals need to survive and how to design solutions. It allows them to be creative while solving a meaningful problem.
Potential Obstacles:
Some students may struggle with teamwork or understanding the design process.
Strategies for Addressing Obstacles:
To overcome the obstacles mentioned the students would be provided with clear instructions, visual examples, and guidance through each step while encouraging collaboration and discussion.